Two small scouting force were attracted by an unexpected transmat activation in the planet Tersis IV.

The Algoryn of the Blue Devils division, part of the 63rd Armoured Infantry had to face a small Boromites force, part of the Trukk Family.

You can read about this small skirmish here https://wargamesamsterdam.wordpress.com … gone-wild/

At the end the Algoryns managed to recover one of the rogue drones, the drone was badly mauled and almost lost all its memory but the Algoryn engineers put it in a stasis capsule for transportation to the fleet. Apparently a map of an uncharted system was found in the memory core and the map was clearly a Builders map. The system is close to the area of influence of the prosperate and seems to be a key system according to the map found. The possibility to find more Builders artifacts is high and the High command of the Algoryn will surely be interested in exploring the system.

———————————

The Algoryn engineers build a stasis capsule to transport the artifact safely, unfortunately the capsule is slow and needs to be escorted by a unit. In the meantime the IMTel found out about the artifact by interrogating wounded Boromites that were part of the small battle to recover the drone and they are now preparing an assault to the Algoryn position to recover the artifact. Time is running low, will the Algoryn manage to transport the capsule safely to the transmat? Or will the Concord Combined Command recover the artifact?

—————————————

The game, played at Amsterdam6Shooters venue, Pontania, sees two C3 Commanders, Rob and Rogier, trying to recover the capsule with the drone from the hands of the Algoryn, lead by me.

The capsule is placed at 45″ from the transmat, in 6 turns the Algoryn have to cover the distance, only units within 5″ at the beginning of the turn can escort the capsule that can be moved up to 10″ if the unit escorting it move up to 10″. So the game will be quite difficult for the Algoryn. The concord will enter randomly from the side of the battlefield which is open field in the middle, where the capsule is transported.

Algoryn Army – 1000pts

IMG_4863 (1).JPG

Concord Army – 1000pts

IMG_4864.JPG

Drone in a floating stasis capsule

IMG_4865.JPG

The Battlefield. The Algoryn have to reach their outpost where a transmat is still functioning, at the end of turn 6 the IMTel nanodrones will manage to assimilate the transmat and make impossible for the Algoryn to use it.

IMG_4868.JPG

The Algoryn commander is escorting the capsule

IMG_4880.JPG

Infiltrators advance to cover the flank

IMG_4881.JPG

A view of the battlefield at the beginning of turn 1IMG_4883.JPG

A Concord drone supported by a battered drone is the first concord contact with the Algoryn

IMG_4886.JPG

And with a deadly shooting managed to kill the Algoryn commander, despite leader 3 and a medi-drone!!! Morale drops immediately for the Algoryn. It’s going to be tough

IMG_4889.JPG

Algoryn light artillery enter the battle.

IMG_4892.JPG

Algoryn reinforcement arrive, while another concord squad attacks from the opposite flank

IMG_4893 (1).JPG

IMG_4899.JPG

More concord squads occupy the Algoryn outpost

IMG_4906.JPG

IMG_4910.JPG

Concord commanders busy giving orders to their troops

IMG_4911.JPG

Apparently satisfied of the prompt response of their troops

IMG_4913.JPG

AI squad Beta advancing to cover the capsule

IMG_4915.JPG

Drop squad and another Drone enter the game

IMG_4917.JPG

IMG_4919.JPG

IMG_4920.JPG

The Interceptor squad finally join the battle, immediately neutralizing one Algoryn X-Launcher

IMG_4922 (1).JPGIMG_4924.JPG

The assault squad run with the capsule in the middle of the battlefield, time is running short

IMG_4926.JPG

IMG_4929.JPG

Still far….too far….

IMG_4931.JPG

The second Algoryn commander, leading a squad of Intruders, quickly destroy the interceptor bikes with a hail of mag repeater. There is still hope!

IMG_4933.JPG

On the flank the infiltrators are pinned in a deadly firefight with drones and C3 strike squads.

IMG_4947.JPG

The game is still on, but the Algoryn are too slow and the Concord have managed to occupy excellent positions to stop the Algoryn advance

IMG_4953.JPGIMG_4955.JPG

IMG_4960.JPG

After some heavy shooting from the Concord the capsule is isolated, nobody can reach it on time

IMG_4963.JPG

With two squads too far to reach the capsule, two turns to go, and only a maximum of 10″ of movement available out of the 15″ needed, we realize the Algoryn cannot win, the IMTel will be able to assimilate the transmat before the capsule can be teleported to the Algoryn fleet.

IMG_4965.JPG

The Concord at the end of the battle, firmly hold both the Algoryn outpost and the Transmat. Now it’s time to bring back the drone in the capsule and investigate the map it holds. The IMTel, once again, cannot fail, the two commanders chosen for the task both survived the battle and completed the task.

—————–

What a game! What a game! Really, that was fantastic, rules start to flow very well now, the scenario was very fun, kudos to Rick. I worked very hard to prepare scenery and make two balanced lists with all those nice models, worth it, every minutes!

From tactical point of view I think I could have used my Intruders better, I should not have cared about the C3 bikes, I should have sent them to escort the capsule. Also, I probably played too safe the infiltrators by going down all the time to avoid the combat, at the end I managed to block the flank but not enough and the drones made some damage to the units escorting the capsule.

Well, lesson learned for the next time.

The Concord will now bring back to their base the drone, where a Nu-Hu is waiting to join with the core memory and learn everything about this system, the Xilos system.

But the Algoryn now wants revenge, and let’s not forget the Boromites family of the Trukk’s now knows for sure that drone is important if the IMTel wants it so badly.

Maybe the Concord will have to start fortify the base because those two factions are ready to recover the drone at all costs.