Tag Archives: Amsterdam Wargamers

Antares Narrative Scenario – Escort

Two small scouting force were attracted by an unexpected transmat activation in the planet Tersis IV.

The Algoryn of the Blue Devils division, part of the 63rd Armoured Infantry had to face a small Boromites force, part of the Trukk Family.

You can read about this small skirmish here https://wargamesamsterdam.wordpress.com … gone-wild/

At the end the Algoryns managed to recover one of the rogue drones, the drone was badly mauled and almost lost all its memory but the Algoryn engineers put it in a stasis capsule for transportation to the fleet. Apparently a map of an uncharted system was found in the memory core and the map was clearly a Builders map. The system is close to the area of influence of the prosperate and seems to be a key system according to the map found. The possibility to find more Builders artifacts is high and the High command of the Algoryn will surely be interested in exploring the system.


The Algoryn engineers build a stasis capsule to transport the artifact safely, unfortunately the capsule is slow and needs to be escorted by a unit. In the meantime the IMTel found out about the artifact by interrogating wounded Boromites that were part of the small battle to recover the drone and they are now preparing an assault to the Algoryn position to recover the artifact. Time is running low, will the Algoryn manage to transport the capsule safely to the transmat? Or will the Concord Combined Command recover the artifact?


The game, played at Amsterdam6Shooters venue, Pontania, sees two C3 Commanders, Rob and Rogier, trying to recover the capsule with the drone from the hands of the Algoryn, lead by me.

The capsule is placed at 45″ from the transmat, in 6 turns the Algoryn have to cover the distance, only units within 5″ at the beginning of the turn can escort the capsule that can be moved up to 10″ if the unit escorting it move up to 10″. So the game will be quite difficult for the Algoryn. The concord will enter randomly from the side of the battlefield which is open field in the middle, where the capsule is transported.

Algoryn Army – 1000pts

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Concord Army – 1000pts


Drone in a floating stasis capsule


The Battlefield. The Algoryn have to reach their outpost where a transmat is still functioning, at the end of turn 6 the IMTel nanodrones will manage to assimilate the transmat and make impossible for the Algoryn to use it.


The Algoryn commander is escorting the capsule


Infiltrators advance to cover the flank


A view of the battlefield at the beginning of turn 1IMG_4883.JPG

A Concord drone supported by a battered drone is the first concord contact with the Algoryn


And with a deadly shooting managed to kill the Algoryn commander, despite leader 3 and a medi-drone!!! Morale drops immediately for the Algoryn. It’s going to be tough


Algoryn light artillery enter the battle.


Algoryn reinforcement arrive, while another concord squad attacks from the opposite flank

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More concord squads occupy the Algoryn outpost



Concord commanders busy giving orders to their troops


Apparently satisfied of the prompt response of their troops


AI squad Beta advancing to cover the capsule


Drop squad and another Drone enter the game




The Interceptor squad finally join the battle, immediately neutralizing one Algoryn X-Launcher

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The assault squad run with the capsule in the middle of the battlefield, time is running short



Still far….too far….


The second Algoryn commander, leading a squad of Intruders, quickly destroy the interceptor bikes with a hail of mag repeater. There is still hope!


On the flank the infiltrators are pinned in a deadly firefight with drones and C3 strike squads.


The game is still on, but the Algoryn are too slow and the Concord have managed to occupy excellent positions to stop the Algoryn advance



After some heavy shooting from the Concord the capsule is isolated, nobody can reach it on time


With two squads too far to reach the capsule, two turns to go, and only a maximum of 10″ of movement available out of the 15″ needed, we realize the Algoryn cannot win, the IMTel will be able to assimilate the transmat before the capsule can be teleported to the Algoryn fleet.


The Concord at the end of the battle, firmly hold both the Algoryn outpost and the Transmat. Now it’s time to bring back the drone in the capsule and investigate the map it holds. The IMTel, once again, cannot fail, the two commanders chosen for the task both survived the battle and completed the task.


What a game! What a game! Really, that was fantastic, rules start to flow very well now, the scenario was very fun, kudos to Rick. I worked very hard to prepare scenery and make two balanced lists with all those nice models, worth it, every minutes!

From tactical point of view I think I could have used my Intruders better, I should not have cared about the C3 bikes, I should have sent them to escort the capsule. Also, I probably played too safe the infiltrators by going down all the time to avoid the combat, at the end I managed to block the flank but not enough and the drones made some damage to the units escorting the capsule.

Well, lesson learned for the next time.

The Concord will now bring back to their base the drone, where a Nu-Hu is waiting to join with the core memory and learn everything about this system, the Xilos system.

But the Algoryn now wants revenge, and let’s not forget the Boromites family of the Trukk’s now knows for sure that drone is important if the IMTel wants it so badly.

Maybe the Concord will have to start fortify the base because those two factions are ready to recover the drone at all costs.


First game of Frostgrave – how to find a job to those nice Lord of the Rings miniatures


Frostgrave is a nice fantasy skirmish game, published by Osprey Games which reminds a lot the classic 80’s Dungeons & Dragons and has a campaign system that get inspirations from the classic GW games of late 90’s like Mordheim and Necromunda, but with much less bookkeeping.

I played my first game during last club day with Maarten, I used some of my old Lord of the Rings miniatures from GW, probably a bit over equipped and surely way more fancy dressed than a original Frostgrave warband would be, but in any case they served me well.

We played the basic scenario just to get a grip on the rules, which are not difficult at all but have several combination (spells for examples) which are not easy to remember.

The game was fast and deadly, casting spells is risky because you can lose hit points if you fail, but the effects when you succeed are usually very good, missile weapons are quite important in the game therefore it is suggested to have lot of terrains.

Objective of the game is to get your hands on treasures in form of tokens scattered in the map, however once the treasure is acquired it has to be carried out of the deployment zone and the carrier is encumbered leaving the warband with one man less, this probably gives a bit of advantage to full-members warbands that can afford to use one or more models to go treasure hunting.


At the end the warband of my Wizard Xandaras won the day, acquiring four treasures and putting out of combat both wizard and apprentice of Maarten, but my wizard ended the game badly mauled so it could have easily been the opposite.

Now I have enough experience to give some upgrade to my wizard, to take shelter somewhere in the ruins of Frostgrave, however I have to sell a lot of the useless scrolls that I founds in the treasure….

Next time we will try one of the scenario in the book.

The Great Wargaming Survey


From one of the finest Wargames Magazine:

We are very curious people (probably in more senses of the word, but that doesn’t matter now). Mostly, we are curious about this hobby and the people in it. There is always much debate about the health of the hobby, the age of the average wargamer, which scale or size of miniature is better and endless other questions. Wargames, Soldiers & Strategy, being a team of intrepid people, decided to solve at least some of these debates by way of the Great Wargaming Survey. And YOU are cordially invited to take part.

Joking aside, this won’t take long (5-10 minutes), it’s entirely anonymous, it’s nothing every attempted on this scale and best of all, you’ll have a chance at winning some great prizes. What’s not to like? Just click here and spend a few happy minutes contemplating your favorite pastime.