Category Archives: Battle Report

Antares Narrative Scenario – Escort

Two small scouting force were attracted by an unexpected transmat activation in the planet Tersis IV.

The Algoryn of the Blue Devils division, part of the 63rd Armoured Infantry had to face a small Boromites force, part of the Trukk Family.

You can read about this small skirmish here https://wargamesamsterdam.wordpress.com … gone-wild/

At the end the Algoryns managed to recover one of the rogue drones, the drone was badly mauled and almost lost all its memory but the Algoryn engineers put it in a stasis capsule for transportation to the fleet. Apparently a map of an uncharted system was found in the memory core and the map was clearly a Builders map. The system is close to the area of influence of the prosperate and seems to be a key system according to the map found. The possibility to find more Builders artifacts is high and the High command of the Algoryn will surely be interested in exploring the system.

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The Algoryn engineers build a stasis capsule to transport the artifact safely, unfortunately the capsule is slow and needs to be escorted by a unit. In the meantime the IMTel found out about the artifact by interrogating wounded Boromites that were part of the small battle to recover the drone and they are now preparing an assault to the Algoryn position to recover the artifact. Time is running low, will the Algoryn manage to transport the capsule safely to the transmat? Or will the Concord Combined Command recover the artifact?

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The game, played at Amsterdam6Shooters venue, Pontania, sees two C3 Commanders, Rob and Rogier, trying to recover the capsule with the drone from the hands of the Algoryn, lead by me.

The capsule is placed at 45″ from the transmat, in 6 turns the Algoryn have to cover the distance, only units within 5″ at the beginning of the turn can escort the capsule that can be moved up to 10″ if the unit escorting it move up to 10″. So the game will be quite difficult for the Algoryn. The concord will enter randomly from the side of the battlefield which is open field in the middle, where the capsule is transported.

Algoryn Army – 1000pts

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Concord Army – 1000pts

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Drone in a floating stasis capsule

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The Battlefield. The Algoryn have to reach their outpost where a transmat is still functioning, at the end of turn 6 the IMTel nanodrones will manage to assimilate the transmat and make impossible for the Algoryn to use it.

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The Algoryn commander is escorting the capsule

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Infiltrators advance to cover the flank

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A view of the battlefield at the beginning of turn 1IMG_4883.JPG

A Concord drone supported by a battered drone is the first concord contact with the Algoryn

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And with a deadly shooting managed to kill the Algoryn commander, despite leader 3 and a medi-drone!!! Morale drops immediately for the Algoryn. It’s going to be tough

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Algoryn light artillery enter the battle.

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Algoryn reinforcement arrive, while another concord squad attacks from the opposite flank

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More concord squads occupy the Algoryn outpost

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Concord commanders busy giving orders to their troops

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Apparently satisfied of the prompt response of their troops

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AI squad Beta advancing to cover the capsule

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Drop squad and another Drone enter the game

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The Interceptor squad finally join the battle, immediately neutralizing one Algoryn X-Launcher

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The assault squad run with the capsule in the middle of the battlefield, time is running short

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Still far….too far….

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The second Algoryn commander, leading a squad of Intruders, quickly destroy the interceptor bikes with a hail of mag repeater. There is still hope!

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On the flank the infiltrators are pinned in a deadly firefight with drones and C3 strike squads.

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The game is still on, but the Algoryn are too slow and the Concord have managed to occupy excellent positions to stop the Algoryn advance

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After some heavy shooting from the Concord the capsule is isolated, nobody can reach it on time

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With two squads too far to reach the capsule, two turns to go, and only a maximum of 10″ of movement available out of the 15″ needed, we realize the Algoryn cannot win, the IMTel will be able to assimilate the transmat before the capsule can be teleported to the Algoryn fleet.

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The Concord at the end of the battle, firmly hold both the Algoryn outpost and the Transmat. Now it’s time to bring back the drone in the capsule and investigate the map it holds. The IMTel, once again, cannot fail, the two commanders chosen for the task both survived the battle and completed the task.

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What a game! What a game! Really, that was fantastic, rules start to flow very well now, the scenario was very fun, kudos to Rick. I worked very hard to prepare scenery and make two balanced lists with all those nice models, worth it, every minutes!

From tactical point of view I think I could have used my Intruders better, I should not have cared about the C3 bikes, I should have sent them to escort the capsule. Also, I probably played too safe the infiltrators by going down all the time to avoid the combat, at the end I managed to block the flank but not enough and the drones made some damage to the units escorting the capsule.

Well, lesson learned for the next time.

The Concord will now bring back to their base the drone, where a Nu-Hu is waiting to join with the core memory and learn everything about this system, the Xilos system.

But the Algoryn now wants revenge, and let’s not forget the Boromites family of the Trukk’s now knows for sure that drone is important if the IMTel wants it so badly.

Maybe the Concord will have to start fortify the base because those two factions are ready to recover the drone at all costs.

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Dragon Rampant first game

I had a game of Dragon Rampant, which uses the same core rules of Lion Rampant but in fantasy style. I used my Lord of the Rings Uruk Hai against Arjen that was using some very nice old models (fantastic Troll and Barlog!)

The rules are so flexible to accomodate perfectly two very different set of models.

In this scenario the Gnolls were pillaging a Hobbit farm, they surrounded them and were getting ready to eat them all, but Saruman was actually passing by with his warband of Uruk Hai to take some of the pipe-weed this particular farm was very famous for!

Gnolls are deployed around the tall stone were all the hobbits are waiting their destiny, the forces of Saruman enter the fields from south and east.

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the Uruk Hai advance

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Yeenoghu advance ready to charge the Uruks

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Two! Never an order was executed with more pleasure!

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But after exchanging blows is clear the Gnoll god cannot beat the Offensive Uruk

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In the east, Trolls, scouts, Uruk bellicosi and Saruman are trying to get the upper hand

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Trolls are pushed back by the Bellicosi

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And the gnolls scouts are destroyed!

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But they are then charged by the Trolls, and run from battlefield

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In the north Uruk and Gnolls are getting ready to clash!

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Saruman is trying to sneak behind the farm but Yeenoghu intercepts him

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But the powerful wizards kills the god and is now a menace for the gnolls

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A combination of spell from Saruman and charge from the Uruk and the gnolls are defeated! The hobbits (the ones that didn’t get eaten by the hungry Gnolls) are safe and Saruman can now get the pipe-weed he wanted and leave the rest of the hobbit as snacks for his Uruk hai!

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This Dragon Rampant is a very nice little game, playable with any collection of fantasy miniatures and of course, historical medieval or ancient if Lion Rampant is used.

The game was very fun and quick , in less than 1,5 hours it was over. Really nice and fun!

Battleground Europe – Scenario 1 – Airborne Night Fight

We had two tables at the club to play the first few hours of the day before the D-Day, when airborne troops, both Americans and British, were sent as spearhead to hold key locations in preparation of the D-Day.

This is the bunker complex assaulted by the British

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And this is the French village, objective of the Americans.

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The list for my Airborne & Glider troops platoon can be found here 

Only two paratrooper squads enter in the first turn, the night is dark, still the platoon is dispersed, they had an objective, the two squads are advancing one from north and one from the south.

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Germans are everywhere in the village, the church seems to be the most difficult objective to conquer.

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One of the squads of Germans grenadiers come out from the building, alarmed by the sound of SMG coming from the officers quarters.

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From the south the light mortar team joins the other paratrooper squad

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On the north, attracted b sounds of fighting, an officer and a half squad of glider troopers approach the village, suddenly finding themselves in front of a Germans squad, in a few seconds with the help of surprise, the German squad was eliminated.

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The sniper team also join the fight, approaching the now empty building next to the church.

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The paratrooper squad is attacked by the germans officers and it’s pinned!

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The germans are now in alarm, they know the enemy is attacking the village from north and one squad of Grenadiers leave his position next to one objective and run towards the officer quarters where all the fighting noise is coming from.

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The airborne sniper take position into the building

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In the meantime the glider troops move towards the gate of the villa which is one of the objective, they are hearing sounds of movements by they don’t see anything.

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The officer helps the airborne troop in rallying and the squad is now ready to assault the building protected only by a couple of Germans officers, but to be fair, they put up a hell of a fight!

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And they finally conquer one objective.

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On the south lot of movements with troops on both sides trying to reposition, but very little visibility and almost no shot fired at all

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Finally the Germans veteran get out from the church and killed the light mortar team.

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But it’s too late, the paratrooper squads surrounded another objective now only defended by a MMG

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Last desperate attempt to remove the US from the objective by the Germans veteran, but unsuccessful.

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The game is over, lot of casualties from both sides by the Airborne managed to take and hold two out of three objective, US victory!

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Very fun game, the night fight rules are perfect for small skirmish like this at 500pts, probably too clunky to be used in a full sized game of 1000pts.

Also excellent scenario, excellent scenery provided by Eltjo with some great looking Sarissa precision building, in particular the church which is a fantastic model.

Next scenario in the campaign will be Glider Assault, perhaps I should get a couple of gliders…